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Sandy Petersen 🪔
Game Designer, Horror fan, Grandpa. Founded Lovecraftian gaming. CEO of Petersen Games. Also Doom, Age of Empires, etc.
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Cosmic Encounter came out in the 70s. It’s gone through several publishers, always staying in print. It’s an amazing, fast-to-play game (20-40 minutes), and game designers (like me, Richard Garfield, etc.) are generally quite familiar with it. It’s the ultimate asymmetric game, ground down to basics.

3,24K
Most superhero games - in fact most roleplaying games - have trouble simulating interactions on the far ends of their power spectrums. DC Heroes managed to solve the problem. You could literally have Superman arm-wrestle Jimmy Olsen, using the same mechanics as other interactions. (Jimmy loses.) I was impressed.
7,48K
Another reason to love orb weaving spiders besides their glorious webs is how they spin them. Every night, the spider lets the web sit out under your porch light. Tiny little bugs - too small for the spider to detect - fly in and get stuck. Mosquitoes, gnats, etc. In the early morning, the spider goes around the entire web and eats all the sticky parts, along with the mosquitoes. Then it re-spins the web.
Thus, every orb weaver eats 100+ mosquitoes every single morning. They're fabulous.

1,21K
Golden Garden spiders are the best. They never ever bite, and their webs are gorgeous. I admit they look pretty scary to an arachnophobe.
Also on the off-chance you DO manage to stimulate one to bite you, their venom is completely innocuous. It's designed to kill sketchy flying bugs, not vertebrates, and has almost zero affect on us. Compare to a wolf spider which does sometimes eat small vertebrates - their bites can hurt.

terry schappert15.8. klo 05.57
Great.
Now I gotta take the Phial of Galadriel with me when I go downstairs.

8,01K
My gaming philosophy.
In the last years of his life, Roger Ebert famously claimed that games were not art (he was referring to computer games, but it applies elsewhere). He gave three reasons to back up his opinion.
1) he had never played a game
2) you can win a game
3) Art must consist of a single visionary. (This objection seems odd for a film reviewer, since films are famously collective projects.)
Penny Arcade skewered Ebert with a single comment; "if a hundred artists create art for two years, how is the end product NOT ART?"
1/

12,55K
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