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i see now that in puzzles you start with willpower highest, every move you make reduces your willpower but also reduces complexity
you spend effort to buy bits, and the price of bits falls over time
as long as you sit there long enough you'll inevitably get it
notably there's no backtracking, video games can still be too high friction as there's often punishment for bad moves
eg he keeps falling in the moat while bopping around outside the castle in mario 64

1.8. klo 12.29
puzzles have low-stakes friction of trying and failing, which makes them a decent surface area for practicing willpower
frustrated persistence is what leads to knowing you can do hard things
the child's working memory is not a bottleneck
he only needs to hold the next local constraint, the board remembers the rest
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