I generally don't like to show variants of work. Choosing one version is part of the intention. One of the main pain points in my process is how many layers of experimentation are available at every step. It starts with filming practical, performative, sometimes painful (Places and Parts or rose thorns). There are so many choices...camera, light, movement..all the usual production specs. Then comes the edit. More choices. Framing, pacing, etc. But where I tend to get lost is between the analog hardware and the final textures. Where the loop lives. Or the death spiral, if I let it. A single color tweak on the footage opens up a new path once glitching begins. And glitching isn’t a plugin or dragging a slider. It’s slight turns of tiny knobs, subtly bending circuits underneath them. Than catching what appears on another screen, filming that, and processing it all over again. It’s easy to get lost here forever. But lately, I’ve been refining that voice that says - Enough. This is good.
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