💀 A not-so-big team with a not-so-big player base has, on average, brought an update/event to their game every 4.17 days. 👀 Obviously, I’m talking about @FishingFrenzyCo in case you didn’t notice and what I’m wondering is, HOW DO THEY DO IT!? In 51 days, a mathematical average of every 4 days (4.17) they’ve delivered an update/balance/event. 🤡 In those same 51 days, OTG launched on Steam, while FF collaborated with 5 @Ronin_Network games. There’s no comparison in the workload. 👇 And why do I say this? In 51 days, @FishingFrenzyCo had: - Major events: 4 - Updates/news/patches: 13 Including: creator payments, economy adjustments, collaborations with other Web3 IPs (Axie, Pixels, Lumiterra, etc.) 🤝 I can only count 2 other Web3 games in the past 3 months that have brought updates to their game, while others are still in development, delayed, or shut down. By the way, if you’re part of a list of games that have shut down, you can claim an in-game gift and I’m not kidding, YOU CAN PLAY FF WITH A GIFT IF YOU COME FROM A GAME THAT RECENTLY CLOSED! 🧸 And you know the cherry on top? The most recent event is for a plush frog with a crown. Axie Infinity has had very little merchandising since 2019, yet in less than a year, Fishing Frenzy would theoretically have it. 👀 So, if @gguncharted with @FishingFrenzyCo could do it, why can’t others? I’ve seen projects with $5M in funding make a really bad game or have very few updates, while Uncharted, with $1.7M and after so much experimentation, has a success. This is truly crazy for the sector. Study the fishing. Study the team. Study Fishing Frenzy
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